![]() ![]() Shaders created specifically for 3ds Max are described in this document. The shaders listed in the Browser come from several libraries that are provided with 3ds Max. This rollout appears only on the Modify panel, not the Create panel. Buttons to assign camera shaders are found on the Render Setup dialog Camera Effects rollout, and the controls to assign light shaders are on a light object's mental ray Light Shader rollout. Note: Other kinds of special-purpose shaders include shaders for cameras and lights. ![]()
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